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Click the Menu Filter>Artistic>Plastic wrap.
Set Highlight strength 15
Detail 9.
Smoothness 7.
Ok.
Select the layer Top by Ctrl-Left mouse click in the layer pallet.
Click the Menu Select>Modify>Contract.
Contract by 3 pixels. Click ok.
Click the Menu Select>Feather (Alt+Ctrl+D)
Enter 1. ok
Hit Backspace to delete the selection.
Do not Deselect the selection.
See image.

Now to get rid of that pesky line in the middle of the ellipse.
With the Top selection still highlighted.
Click the Body layer in the Layers pallet.
Hit Backspace to delete the center line.
See image.


Deselect the selection Ctrl-D.
Click on the Bottom layer in the layer pallet.
Select the layer Bottom by Ctrl-Left mouse click in the layer pallet to put a selection around the ellipse.
Click the Menu Select>Modify>Contract.
Contract by 2 pixels. Click ok.
Create a new layer by clicking on the New Layer icon at the bottom of the Layers pallet.
Press Alt-Backspace to fill the selection with white.
Deselect the selection Ctrl-D.
See image.

Click the Menu Filter>Blur>Gaussian Blur.
Enter 1 pixels this time instead of 3 and click ok to blur the white.
Change this layers Blend mode from Normal to Overlay.(select Overlay from the dropdown menu in the Layers pallet) .
Now merge the two layers together. Ctrl-E.
See image.



Click the Menu Filter>Artistic>Plastic wrap.
Set Highlight strength 15
Detail 9.
Smoothness 7.
Ok.
Select the layer Bottom by Ctrl-Left mouse click in the layer pallet.
Click the Menu Select>Modify>Contract.
Contract by 3 pixels. Click ok.
Click the Menu Select>Feather (Alt+Ctrl+D)
Enter 1. Ok
Hit Backspace to delete the selection.
Do not Deselect the selection.
With the Bottom selection still highlighted.
Click the Body layer in the Layers pallet.
Hit Backspace to delete the center line.
Deselect the selection Ctrl-D.
See image.

Well there you have it. The drinking glass frame is finished. To give it more perspective, you can add a Shadow and some glare on the glass depending on where your going to use it. Lighting would be a factor in where shadows and glare go.

I hope you enjoyed this tutorial.


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